This was quite straight forward. I used base mesh provided by Chris, made a sculpt ->retopology->UVs->bake-> texturing.
That long pillar wasn't really working in our scene, so I decided to get rid of it, and eventually, it looked better. As you can see, normals are quite simple here.
Intention was to make fountain look wet from the inside, also added some water leaks on the outer edge.



No comments:
Post a Comment