Really love how this asset came out. Even though it's nothing special, it's a really nice touch to a scene.
Process was the same as before. Zbrush->Coat->Substance
Second version of vase texture was a little break through in understanding of how PBR works in UE4. Thanks to this asset I was able to easily fix all metal bits on my character. I experimented a bit with roughness and metalness, tried to find out why is it sparkling. Reason for that was too high roughness, metalness had nothing to do with it. In fact, I found that any material with roughness to high will start sparkling, even if non metal. So optimal settings in Substance for metal was between 3,5 and 4,5. That way texture would look right in UE4, still had to multiply roughness map by 1,5 like with all other assets.


No comments:
Post a Comment